This week, the World Health Organization - arguably the leading source for designating what things are bad for us - announced that "gaming disorder" will be included in the latest edition of their bible, the International Classification of Diseases.
Housing almost 55,000 medical issues, the ICD-11 is used for clinical care, research, and is rarely given major revisions, so it is a legitimately big deal that gaming addiction has been added to its pages.
Many of people on social media have said how stupid this is to have an addiction for gaming.
It characterised the addiction as when one has impaired control over their gaming behaviour, and as "a pattern of persistent or recurrent gaming behaviour" that becomes so extensive that it "takes precedence over other life interests and daily activities".
The news, however, has been met with some criticism.
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Visitors play video games on June 12, 2018, at a Nintendo of America Inc. booth at E3, a large-scale computer and video game event held in Los Angeles.
WHO's Saxena, however, estimated that two to three percent of gamers might be affected.
Anthony Bean, a licensed psychologist and executive director at the non-profit health clinic The Telos Project, told CNN that labeling gaming disorder as a diagnosable condition was "premature". They continue on to assure the masses that playing video games for hours on end doesn't necessarily mean you have the disorder, the situation must be much more serious than binge gaming. "The gaming prompts a neurological response that influences feelings of pleasure and reward, and the result, in the extreme, is manifested as addictive behavior". Thus, the inclusion for the first time of traditional medicine is a way of recording epidemiological data about disorders described in ancient Chinese medicine, commonly used in China, Japan, Korea, and other parts of the world.
The amount of time spent on these activities.
The American Psychiatric Association has not yet deemed Gaming Disorder to be a new mental health problem.
The doctor from Cognitive Behavioral Consultants in White Plains says parents should set limits on their children's gaming and seek help when the habit impacts their life away from the game controller.