The company said its Gaming Cloud Team is looking into developing a service that would enable gamers to "unlock console-quality gaming on any device".
Is your Xbox One starting to feel a little dusty and old? During its E3 press conference, Phil Spencer revealed Microsoft had acquired big studios such as Playground Games and Ninja Theory, and a completely new studio called The Initiative has also been opened with Crystal Dynamics veteran Darrell Gallagher at the helm. It will be interesting to see how the E3 showcases factor into future sales.
Nevertheless, Nintendo Switch seems poised to overtake Xbox One sales, despite launching over three years later.
It was also said that streaming will be heavily integrated into the console.
Microsoft has hinted at plans to create its own game streaming service which would allow users to play any game on any device. "As the market shifts, Microsoft is strongly positioned due to its Azure capability", Harding-Rolls said. "The company's new gaming cloud division started at the end of past year, which is essentially Microsoft's version of 'Netflix for video games".
Restoring Hope accused of blocking for Justify
"But they all ran well, but that's all you can ask for, that your horses do well, but they still have to show up". He's also just the second trainer ever to win two Triple Crowns, having also won with American Pharoah in 2015.
Console makers have been taking lessons from mobile games, building online communities of players who provide feedback; stream play; subscribe to services, and spend money on digital content such as dance moves or funky clothing for characters.
Console video game titan Bethesda is unabashedly bridging the divide between console and mobile play with versions of blockbusters Fallout and Elder Scrolls for play on smartphones or tablets.
The company, however, did not give a specific timeline on when the service will be available.
On Sunday at E3, the biggest gaming event of the year, the US technology giant showcased 52 games, 18 of which will launch as exclusives, meaning they will not be available on rival consoles.
"Exponential increases in computing power, storage and speed will lead to the streaming of realistic, systemic, densely populated and persistent game worlds to any screen", said Yves Guillemot, chief executive of French video game powerhouse Ubisoft.