The skeleton crew left behind at Telltale Games has become even more skeletal, with a former staffer reporting that an unspecified number of the 25 people left after the company's latest round of lay-offs have now also been let go. "Nah, jk, we all just got laid off, too", said previous Telltale narrative designer, Rachel Noel, on Twitter (via PCgamesN). The few left to complete the work the studio was contractually obligated to complete have apparently all been let go without severance (as the first wave of employees were), though that's all we know at this time. That hasn't lasted long, however, as it seems like Telltale has completely laid off all of it's remaining crew members. In a follow-up tweet, she adds: "I've seen things you people wouldn't believe". They said that a skeletal staff remains of about two dozen employees who will continue to work for the company's final project- The Walking Dead: The Final Season.
Paste has reached out to Telltale Games for more information and will update this post with any further details.
Stay tuned, everyone involved is trying to make sure Clementine's story is told.
US First Lady leaves Kenya for last stop in solo Africa tour
Standing in front of the Great Sphinx in Egypt Saturday, she told reporters, "I wish people focus on what I do, not what I wear". Another key goal of her tour is to promote "education, healthcare, some conservation, and tourism", her spokeswoman said earlier.
The first two episodes of Telltale's The Walking Dead's final season have been released and it sounds like the third episode is almost finished.
"Although many employees were sympathetic to the pressure to hit financial goals and meet the strict requirements ... the rapid pace of development caused many employees to feel significant burnout". "I'm not concerned at the moment with telling that story in the comics". The dreaded "crunch" where developers are expected to work 60-80 hours weeks is one of the most commonly complained about "standards" that has developed over the past few decades.