With the power of Project xCloud, Microsoft wants you to be able to play their first-party games on phones and tablets. While the conference isn't until next week, Microsoft has revealed their big news a week early.
The new Microsoft Game Stack unites services such as Xbox Live, Azure, Visual Studio and PlayFab, the Seattle startup Microsoft acquired a year ago. Kareem Choudhry, CVP of Microsoft's new Gaming Cloud division penned a long blog post to announce Microsoft Game Stack, a new bundle that includes all of the company's game-development platforms, tools, and services.
Also cross-linked between the gaming platforms with supported Xbox Live games would be achievements, Gamerscore, hero stats, friend lists, clubs, and family settings.
It's a wonderful thing to see that bats away at Microsoft's previous archaic exclusivity practices, what with the Xbox One's pre-owned disc debacle.
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It's indicative of a tone change for Microsoft, a growing trend towards service accessibility regardless of platform.
"Over the past 16 years, Xbox Live has become one of the most vibrant and engaged gaming communities in the world. Really uniting all those communities together with a consistent singular experience for those gamers".
What this announcement makes no mention of is Nintendo Switch support for Xbox Live, which was mentioned in Microsoft's initial tease of the GDC 2019 panel discussion regarding this Xbox Live expansion. Why?
As of now, I am not too optimistic of game developers rushing to integrate Xbox Live in their iOS games. Today we got the official announcement. but Nintendo Switch support is mysteriously missing. Reports suggest that we'll see Microsoft's game subscription service, Game Pass, hit the Switch - with a few former MS exclusives in tow.